Resident Evil 4 Remake – Capcom continues to win fans over, and with Resident Evil 4 Remake it has once again shown that it is the company that has best integrated and executed the necessary keys to developing remakes that can transcend the original titles. For me, the Resident Evil 2 Remake is the best example of this, and I still consider it the best remake ever, at least up to this point.
Several hours ago, the Japanese developer revealed fresh gameplay videos for Resident Evil 4 Remake, and, yes, the game does look amazing. When you consider that Resident Evil 4 was built on GameCube “hardware,” the console’s GPU was roughly on the level of a Radeon 7000, you can see why the RE Engine has allowed for such a huge jump in graphic quality compared to the original model.
More crucially, though, Capcom has managed to not merely preserve the spirit of the original but also improve upon it, taking it to a whole new level. This is most obviously seen in Resident Evil 4 Remake’s reintroduction of the suffocating atmosphere and anxiety that many of our readers will remember from the canceled “fog” version of the original, which emphasized psychological horror.
Like in Resident Evil 2 Remake, we witness new gameplay features, most notably the importance of the knife, which allows us to eliminate attacks and avoid instantaneous deaths from certain assaults. However, there was an important dubbing shift in livestock, and now they neither speak Latin Spanish nor do they have a Spanish accent. Since Resident Evil 4 Remake, like the original, is situated in a city in northern Spain, it makes sense that the cherished pesetas would be employed as currency.
Technically speaking, the Resident Evil 4 Remake is a transitional remake for newer generations of gamers. Instead of being exclusive to the PS5, Xbox Series XS, and PC like we had hoped, it will also be released on the PS4. This is supported by the fact that, as of right now, the aforementioned system has between 110 and 120 million users worldwide, who together represent massive potential sales that Capcom has not had to ignore. A company’s first priority should be making money, and abandoning the PS4 model would have meant abandoning a significant source of revenue.
This is fantastic news for PS4 owners, and also for PC players with less powerful machines, as Resident Evil 4 Remake now has the same system requirements as Resident Evil Village. Unfortunately, this means that the previous generation will hamper Resident Evil 4 Remake, just like Resident Evil Village was at the time, a title in which “the seams” were clearly visible. This is bad news for those of us with powerful PCs and those on PS5 and Xbox Series XS.
On March 24, the Resident Evil 4 Remake will be available for the PC, the PlayStation 4, the PlayStation 5, and the Xbox Series XS. If we buy the base model of the PlayStation 4, we will be able to upgrade to the PS5 at no further cost. To conclude, I will leave you with a list that contains the requirements for the PC version. These requirements demonstrate that ray tracing will be utilized by the sport.
- Windows 10 64-bit.
- Ryzen 3 1200 CPU or Core i5-7500 (4 cores).
- 8GB of RAM.
- Radeon RX 560 or GeForce GTX 1050 Ti graphics card with 4 GB of graphics reminiscence.
- DirectX 12.
- Ray tracing mode: Radeon RX 6700 XT or GeForce RTX 2060.
With this crew, we are able to play in resolution 1080p and at a frame rate of 60 FPS while using the “prioritize performance” settings; however, Capcom advises that variations may occur in sequences that have a heavy graphical burden.
- Windows 10 64-bit.
- Ryzen 5 3600 CPU or Core i7-8700 (4 cores).
- 16GB of RAM.
- Radeon RX 5700 or GeForce GTX 1070 graphics card with 8 GB of graphics reminiscence.
- DirectX 12.
- Ray tracing mode: Radeon RX 6700 XT or GeForce RTX 2070.
With this configuration, we can play in 1080p at 60 frames per second (FPS) with the highest possible quality; but, they warn us that our performance may suffer in scenes with a heavy graphical load.
There is a significant mistake in the graphic equivalencies, as the Radeon RX 5700 XT is far more powerful than the GeForce GTX 1070. This error has a significant impact on the results. The appropriate component could be a Radeon RX Vega 56, which is the component that comes the closest to the graphics solution provided by NVIDIA.
Additionally, it has been brought to my attention that the criteria for the graphics card level for ray tracing have been reiterated, except this time they differentiate themselves with the use of a GeForce RTX 2070. There is a possibility that it is an error; nevertheless, given the passage of time, I am unable to specify something.